UI
Login, the family name, the barrack's lodge and pub, the field HUD. Every window is the 2022 client's own, run by its own scripts and drawn by its own draw code, ported.
24 captures
Quests
NPC dialogs, the quest window and tracker, the postbox, and the first quest's cutscene with its speech balloons.
5 captures
Combat
Target rings, the arrow in flight, the hit flash, the damage number, the kill's camera shake. Every timing comes from the client's own animation and effect data.
34 captures
Sfx
Decoded from the game's own sound banks with the engine's own codec setup, and played back by the original rules.
9 captures
Vfx
The ForkParticle simulation ported to Burst and checked side by side against an independent reference renderer.
13 captures
Skills
A showcase NPC casts every class's skills on a target while the client draws the result. Each video shows the fix next to a deliberately broken control.
32 captures
Social
Parties, crossing warps between maps, trading items and keeping friends. In each video, the client plays with a bot connected to the same server.
13 captures
Manager
One web dashboard that edits the world table and starts and stops every server role. It replaces the original's desktop management tool.
31 captures